- The witcher enhanced edition silver sword how to#
- The witcher enhanced edition silver sword mod#
- The witcher enhanced edition silver sword update#
- The witcher enhanced edition silver sword mods#
G_cAuroraSettings.m_bAnimalsDrawColVectors G_cAuroraSettings.m_bAllowCreatureInfoOnMouseover G_cAuroraSettings.m_bAllowBonesAutoscaling G_cAuroraSettings.m_bAlignVerticesTo32Bytes G_cAuroraSettings.m_bAdvancementOnAttackEnd G_bResetCreatureAnimationStateAfterCutscene
The witcher enhanced edition silver sword update#
Ctrl+V doesn't work yet it does work in Neverwinter Nights, but there the console is managed via SDL APIs (whereas the Ctrl+V is processed separately, reading clipboard and pushing each clipboard character into the console buffer for display) I'll probably update the table with added functionality.the console text is white (haven't yet gotten around changing font color) and the spacing is a bit retarded given the in-use font (you might think you hit space key, though it's just the display of characters that tricks you).
The witcher enhanced edition silver sword how to#
(Note: No, unfortunately I don't know or want to waste time finding out how to change the hotkey you'll have to manage.) It will show up top to your left-side of the screen. That will allow you to press Tilde key (~ or `) on the keyboard to show/hide the console. In order to enable the console, change g_cAuroraSettings.m_nDebugMode from 0 to 1. Witcher.CT 1.0 (4.38 KiB) Downloaded 1953 times
The witcher enhanced edition silver sword mods#
For now, FRF is the only place where you'll see this please remember to give proper credits or mention the source if you plan to leech it (e.g.: there's lots of mods on Nexus I kinda have a feeling people will leech content there and create a nice article out of my work). I'll just leave it here for those interested in the process and result. Don't care if it's a 13 years old game, also that no one cares for what I'm about to post. Like I said, google doesn't return any results on someone having enabled the console in this game. Setting a goal, devising logic or means to achieve it and doing it. The purpose of this topic isn't: scanning memory with CE, debugging values you found via scanning, telling me I could've done this easier this way or used a trainer to fast-up the process. While at it, I've also found a list of commands and variables you can tweak to make your life easier. Took me several hours (started at midnight, finished at 5.00 in the morning), but I've got the hang of it. Found out where the console functionality is, how the functions are called and devised some logic which I'd replicate in The Witcher. One of them is Neverwinter Nights, which also received an upgrade, the Enhanced Edition being available for download. The game runs on Aurora Engine, also used in other BioWare titles. In order to get any leads on the console (I knew there would be one), I did a little research. Well, as you'll see, I've had other plans. It's like trainers are enough for people to just play the game and nothing else. The only thing I could find is stuff related to Witcher 3.
The witcher enhanced edition silver sword mod#
What I meant with that last bit: if you google up this game title online you'll find trainers, videos that teach you how to do this and that, but no reference on a CONSOLE enabler or at least a mod that would lead to that. Secondly, I'm into things that have never been done. Well, first-up, I'm curious what developers always leave behind. This will be one of those posts where you'll pretty much ask yourselves why is this guy still doing it. Vendor: Steam (compatible with the PROPHET release)ĭecided to give this title a go, courtesy of Netflix and their Season 1 movie, which I found quite entertaining.